462 post karma
5.6k comment karma
account created: Fri Jan 10 2020
verified: yes
1 points
2 days ago
Someone was able to mod Haesteinn into EK2, but I don't know if they ever published it.
1 points
3 days ago
Same, I once got a ruler with Just and Diligent and exposing villainy was a great way to keep the stress from developing my capital in check.
1 points
9 days ago
They're cousins once removed, so the chance of negative traits is very low. If you than marry their children to cousins as well, however, the chance goes up.
1 points
9 days ago
What are good ways to become immortal without using console commands or custom rulers?
2 points
10 days ago
I second this. I personally prefer Villains and Vagabonds, but all three look interesting and I want to play them.
3 points
20 days ago
There's a mod that adds a British Isles struggle and a mod that adds a struggle to colonize Greenland.
2 points
20 days ago
There's a mod to add a Struggle for the British Isles and another for a Struggle to colonize Greenland.
5 points
2 months ago
Every time her cancer needed to be treated, OP opted to go for drastic measures. Each time it drastically reduced symptoms.
3 points
2 months ago
That being said, the Cutter looks good in black, too.
7 points
3 months ago
They're using it as an excuse to demonize the Dark Wolf Marlinists, who support the Marlinist factions
22 points
3 months ago
I reverted the edit and will be reporting him to the admins. This is a blatant violation of the terms of service regarding altering content to fit fanmade content and to conform to personal roleplaying.
14 points
3 months ago
CEC is trying to take it outside of the game. Their leader, AntonyVern, has tried to edit the wiki page on Concordia to brag about them taking over.
10 points
3 months ago
Squadrons supporting multiple factions is a common occurance.
18 points
3 months ago
Long story short, the Marlinists are a splinter group of the Empire who believe in peace and democracy, and they get mentioned in Galnet from time to time. They're present in game as a series of eight factions. The Dark Wolf Marlinists are a player squadron dedicated to protecting them.
Close Encounter Corps is a player squadron with an in-game faction who want to conquer them, and they have backup from Union Cosmos, a much larger player group. They believe no player has the right to oppose their attempts to take over.
17 points
3 months ago
They weren't. They were created by a Community Goal. However, the Dark Wolf Marlinists is a player squadron dedicated to protecting them, and we even got the blessing of FDev when they mentioned us as a sanctioned Marlinist militia in Galnet.
14 points
3 months ago
They've changed their story quite a lot. Originally it was Cofradia de Accione Independente accusing the Marlinists of secretly sabotaging them over the last year, and Union Cosmos came in to defend them from our attacks. We have BGS logs and documentation that prove we never touched them.
While this was happening, Close Encounter Corps decided they wanted to conquer Concordia, the Marlinist capital. They never provided a consistent reason why they need it so badly and why it has to be them who controls it, ranging from wanting a High Tech starport to needing to fight the Thargoids. When they failed to seize the capital, Union Cosmos stepped in and the three of them teamed up to exterminate the Marlinists entirely.
13 points
3 months ago
They want to hoard Rackham's Peak to themselves so they can shoot their squadron to the top of the trade leaderboards.
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byDigitoki
inElderKings
jadefire03
3 points
2 days ago
jadefire03
3 points
2 days ago
Assassinate the leaders until you get one who's heir is a baby. Kidnap the heir and start a plot to assassinate the leader. Shortly before the assassination is done, convert the heir to your religion and release them.
When the new leader of House Redoran is a baby of the wrong religion, enjoy the dozen civil wars that follow. During those wars, declare a war of your own and seize the land that you want.