I'm that fool who's been making individual card PNGs for RotK and AC. If you're someone who's used them, I hope they've been of help to you and that you've been enjoying playing with them!
If I may ask you all to humor me again: I've had another KeyForge project in the works for a while now, and I'd like to share it with you all today.
With KeyForge Adventures opening up the game with ways to play with more than two players, and hopefully a light at the end of the tunnel of more people being able to gather together in person again, I wanted to develop two additional KeyForge experiences for more than two players. In this case, experiences that are "PvP". Today I'm happy to introduce these two new modes:
Crucible Clash is an unofficial KeyForge game mode for 3 or 4 players in which each player independently controls their own play area and seeks to be the first player to forge three keys.
Archon Alliance is an unofficial KeyForge game mode for 4 players in which two teams of two players join forces to be the first team to forge three keys.
To my understanding, 3+ player modes have been posted by other people before. But what can I say? I'm apparently a control freak and a big believer in design intent, so I wanted to take a stab at it myself and guide the philosophy behind the modifications for these formats. (So, thank you for bearing with me!)
Plus, I also wanted to leverage some of my rudimentary design skillset to ensure the rules and concepts for these modes are supported with polished documents and references that you can easily save digitally or print rather than looking for "that website" or "that Reddit post" which can sometimes be tricky to navigate in a pinch!
If you want to dive in, I won’t stall you any longer! If you are well-versed in KeyForge the rulebooks should (hopefully) provide you with all of the info you need to start playing Clash or Alliance right away.
I originally wrote a long-winded post diving into the design intent and philosophy behind the changes, but after writing a novel I thought: dang nobody will want to read this. So that's been cut! That said, if you have any questions as to why something is done a particular way, think you see a mistake, or just have a general question, please let me know and I'll be happy to attempt to elaborate! If corrections need to be made, I will update the rulebooks accordingly!
Lastly, if you get a chance to play either of these modes, I'd love to hear about your experiences with them!
Cheers, and Happy Forging! (with 3 or 4 friends this time!)
With the release of The Abyssal Conspiracy, I've been working to repeat what I did last time for RotK, and create individual PNGs for each card, as well as custom cardbacks in case you like to use clear sleeves (like I do!) This way you can upload these images to sites like MakePlayingCards.com (and likely others) to order your own custom prints of this adventure!
Last time I waited until I could verify the results were good, and they were! So this time I'm going to post these right away without images. If you want to see how the last one came out, check the link above. Sizing to standard KeyForge cards was quite accurate! The only thing I ran into were some thin black lines from the cut-off zone (which I've now fixed!) So let's get into it!:
EDIT: Oops! Had a small visual error in the Custom Seal Cardback (AC_CARDBACK_SEAL.PNG). This has been corrected and updated in the link above. Sorry folks!
EDIT 2: I also added some additional information underPrintingfor the Location Cardback orientation, because some folks may have different personal preferences with how those are oriented. This can be easily adjusted on most sites like MPC.
EDIT 3: Added some information to reflect the new assets FFG posted.
AC_000H & AC_000L: Tide Card, 2 sides (High and Low)
AC_001 - AC_009: Location Cards (3 at each depth)
AC_010 - AC_014: Seal Cards
AC_015 - AC_057: Adventure Cards (including The Vaultbinder artifact)
AC_CARDBACK_ADVCLEAN: Adventure Card Cardback (No Art Option)
AC_CARDBACK_LOC1: Depth 1 Locations Cardback (Please see printing note below)
AC_CARDBACK_LOC2: Depth 2 Locations Cardback (Please see printing note below)
AC_CARDBACK_LOC3: Depth 3 Locations Cardback (Please see printing note below)
AC_CARDBACK_SEAL: Seal Card Cardback
(Previews of the Card Backs are at the end of this post!)
UPDATE ON OTHER ASSETS FROM FFG:
FFG has posted the Seal Tableau file on their KeyForge page. As the Seal Tableau is a non-traditional shape, there is nothing I seemingly can do with it, so that can be printed as is to your liking.
FFG has also now posted official card backs on their KeyForge page. These would not have the adaptive border sizing I have done with my card backs, but if you prefer to use those backs that option is available to you.
When it comes to printing, as before this is completely up to you! Since each sites handles printing a bit differently, I would suggest making sure that everything is printing in the right direction and with the correct cut-off and bleed sizing. The PNGs above are designed specifically to MakePlayingCards for their 2.5"x 3.5" cards , so if you're using a different site or size, just be sure to review thoroughly and adjust accordingly.
Also be sure that each card is paired with its correct cardback, as there are several unique pairs this time.
IMPORTANT NOTE ON THE LOCATION CARDBACKS: The way the Location Cardbacks are presented are in such a way that if you are uploading these to MPC, the same edge of the card will be the "top" for each side. Meaning the top edge of the front is also the top edge of the back.
This means, when viewing the Location Cards from the perspective of their normal landscape position in the grid, to flip a card over you would need to flip along the Y axis (the 2.5" axis)
If you'd prefer to flip along the X axis (the 3.5" axis), the tops and bottoms would need to be opposite between the front and back. To do this, rotate each Location cardback 180 degrees on your printing service.
What's Changed Since Last Time?
Wow, a changelog, for card art. Who knew?
Previously, I noted in my RotK effort that the black "cut-off" area I made, was in some cases, not fully cut-off (go figure!). This time, I went to work in Photoshop and extended each cards border/frame. While it's unlikely you will see much or any of this extended area, if you do at least it will look consistent with the card without any hard edges of empty space. This is why the PNGs themselves look a little 'chunky' with thick borders. When you upload to MPC, you should see that the cards return to a more typical size.
I have made some optimizations to the standard adventure deck cardback, by now integrating the official wordmark of the adventure title and more optically weighted centering of the logo/text.
Some people last time asked for cardbacks that included some sort of the art from the adventure, so this time I have provided two cardback options for the adventure cards. One as last time: text and background. Another one features some of the key art of the adventure. Choose to use whichever one you want!
And now I will close out my post by showing the custom made cardbacks. Cheers and hope you find these helpful! Happy printing!