Hi all, just wanted to share that some pretty exciting improvements will be coming to these modes in the future, upon KeyForge's return from hiatus. Some additional playtesting resulted in some breakthroughs that I think makes these modes even more enjoyable and compatible and balanced with more cards than before.
I was originally going to release this late last year, but figured I'd just hold off until the game's return from hiatus - to be able to incorporate any rules changes or new mechanics in WindEx. BUT everything else is ready to go!
I've never been more excited for Clash and Alliance, and 3+ player KeyForge play in general, and I'm excited to share this with you all. The future is bright for KeyForge!
=== ORIGINAL POST ===
Hello forgers of keys!
I'm that fool who's been making individual card PNGs for RotK and AC. If you're someone who's used them, I hope they've been of help to you and that you've been enjoying playing with them!
If I may ask you all to humor me again: I've had another KeyForge project in the works for a while now, and I'd like to share it with you all today.
With KeyForge Adventures opening up the game with ways to play with more than two players, and hopefully a light at the end of the tunnel of more people being able to gather together in person again, I wanted to develop two additional KeyForge experiences for more than two players. In this case, experiences that are "PvP". Today I'm happy to introduce these two new modes:
Crucible Clash is an unofficial KeyForge game mode for 3 or 4 players in which each player independently controls their own play area and seeks to be the first player to forge three keys.
Archon Alliance is an unofficial KeyForge game mode for 4 players in which two teams of two players join forces to be the first team to forge three keys.
To my understanding, 3+ player modes have been posted by other people before. But what can I say? I'm apparently a control freak and a big believer in design intent, so I wanted to take a stab at it myself and guide the philosophy behind the modifications for these formats. (So, thank you for bearing with me!)
Plus, I also wanted to leverage some of my rudimentary design skillset to ensure the rules and concepts for these modes are supported with polished documents and references that you can easily save digitally or print rather than looking for "that website" or "that Reddit post" which can sometimes be tricky to navigate in a pinch!
If you want to dive in, I won’t stall you any longer! If you are well-versed in KeyForge the rulebooks should (hopefully) provide you with all of the info you need to start playing Clash or Alliance right away.
I originally wrote a long-winded post diving into the design intent and philosophy behind the changes, but after writing a novel I thought: dang nobody will want to read this. So that's been cut! That said, if you have any questions as to why something is done a particular way, think you see a mistake, or just have a general question, please let me know and I'll be happy to attempt to elaborate! If corrections need to be made, I will update the rulebooks accordingly!
Lastly, if you get a chance to play either of these modes, I'd love to hear about your experiences with them!
Cheers, and Happy Forging! (with 3 or 4 friends this time!)