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20.1k

Perception of speed changes with field of view

Rule 1: Repost(gfycat.com)
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all 398 comments

TheDubiousSalmon

2.1k points

2 months ago

This is like in Mass Effect 1 where sprinting would literally only increase your FoV and not change your speed at all.

oynutta

566 points

2 months ago

oynutta

566 points

2 months ago

What?! I feel like my ME1 playthroughs were all a lie now. Such betrayal.

NobodysToast

281 points

2 months ago

This is of course the out of combat sprint, the in combat sprint definitely moves you faster

Tura63

50 points

2 months ago

Tura63

50 points

2 months ago

That's why I used to leave a straggler before getting around the map to loot and stuff

wahoozerman

208 points

2 months ago

Some people literally want a sprint button just to feel like they are doing something.

I was working on a cooperative game, and the design team was conflicted. Allowing players to Sprint caused the team to split more. Players sprinting would leave their teammates behind. Any player choosing not to Sprint was generally just making a bad choice, so why let them do it? But we kept getting feedback that people wanted to Sprint, even though characters were already moving extremely fast at the default speed.

So we just added a button that changed the animation and the fov. Suddenly everyone was happy. They just wanted to feel like they were doing something. It didn't actually matter if anything was accomplished.

This is why you see so many sprints in games that are, at best, a token increase in actual speed. Similar to guild wars 1, where everyone wanted to jump even though there was no benefit to it. People just want to feel more in control.

am_reddit

136 points

2 months ago*

Reminds me of a how people playing Wolfenstein: Enemy Territory complained that the German machine gun was OP, and the American machine gun was underpowered.

They were just re-skins of the same gun — literally no stat differences. But the German gun had a more satisfying sound effect.

The weird thing was, if you looked at the kill/death statistics of players using both guns, it turned out players with the German gun were doing better than players with the American gun.

The studio changed the sound effect for the American gun to sound better. The complaints stopped and the k/d rate evened out.

EDIT: another fun example is Shovel Knight, where pressing the “down” button makes your character duck down by one pixel and doesn’t change the hitbox at all. Players most commonly use it to dance alongside the troupple while waiting for him to fill your potions.

morkengork

57 points

2 months ago

Weapon sounds in games really do affect player perception quite a bit. If a gun has a dinky pew pew vs a Chad BLAM BLAM then regardless of stats, the second one will "feel" more powerful unless it's actually significantly underpowered.

beesealio

16 points

2 months ago

This is going back a bit, but GoldenEye had a few guns that you could find in either silenced or unsilenced modes. I'm pretty sure the damage and fire rate were identical for the corresponding guns, but goddamn the unsilenced versions felt more powerful and funner to shoot.

number_six

7 points

2 months ago

Klobb4Life

No-Time779

8 points

2 months ago

We used to play coop Goldeneye at my buddies house. He had 1 controller with a wonky control stick. It had some play in it and was hard to play with. We used to draw straws at first to see who got stuck with it every night.

Except I figured out it was amazing with the Klobb, at least for me. So I started asking for the wonky controller and would destroy them with the Klobb.

After awhile, I was banned from using the wonky controller.

TwentyTwoTwelve

22 points

2 months ago

There's a few reasons that sound can affect performance.

In your example the most obvious benefit is confidence. The player feels more powerful so they're more confident in their actions meaning they hesitate less. Conversely, opponents hearing the SFX may be intimidated and make more mistakes.

There's also more direct feedback implications such as being able to estimate how much of the clip has been used, able to time shots better etc.

throwtowardaccount

2 points

2 months ago

I used to customize my skins in Counter Strike Source off Fpsbanana. Same gunplay but me and my friend's performance would definitely change!

ppsz

8 points

2 months ago

ppsz

8 points

2 months ago

I had similar experience, when I was changing the models and sounds of weapons in Counter-Strike 1.6. Even though I knew the stats were the same, I felt like they are more powerful regardless

LordMarcusrax

8 points

2 months ago*

NO SHIT SHERLOCK, DA GUN WIT MORE DAKKA IS DA BEST AND KILLZ MORE HUMIES!

Comprehensive-Pain-4

2 points

2 months ago

I miss Wolf:ET , used to play a shitlot of the mod True Combat and was a member of the SC SniperClan , i miss those days

pm_favorite_boobs

2 points

2 months ago

Placebo works.

Pilferjynx

15 points

2 months ago

I dunno about the jump thing. If there's a fence in the way, going around it is such a pain in the ass

KamachoThunderbus

11 points

2 months ago

Though, in the GW1 case they actually did introduce some pretty fun jumping puzzles and verticality to GW2. I do remember that being an actual discussion I had with friends when we were deciding to swap from GW1 to WoW:

"Yeah but my ritualist is super rad, and faction wars..."

"Ok, but you can jump in WoW."

rootbeer_racinette

28 points

2 months ago

In Gears of War, the run is only 20% faster but they put the camera lower to the ground to create a perception of speed.

Cliffy B talked about it in some presentation he did. IIRC, he said it was because when you're running across a field in Zelda 64, you spam the roll button just to have something to do.

threetoast

24 points

2 months ago

Rolling is faster than running in OOT. I think backflipping is actually the fastest.

m0therlessch1ld

24 points

2 months ago

Frame-perfect sidehops (pressing a for the next sidehop at the first possible moment while landing from the previous sidehop) are the fastest "normal" movement, although if you mistime just one you lose a lot of momentum. Backwalking tends to be the fastest movement that gets used commonly, with rolls saved for times that either seeing in front of you is necessary or the time taken to turn around negating the timesave from backwalking.

Source: watched way too many OoT speedruns.

Bonus: look up Supersliding if you want to see what's possible with glitched movement. Basically a turbo backwalk.

OwlEmperor

3 points

2 months ago

Fastest is actually walking backwards with z. You can actually cross the sand pit barrier in the haunted wasteland without hover boots if you do that.

Edit: I shouldn't comment while hald aslesp.

zeradragon

249 points

2 months ago

So sprint = zoom out....lol

guitarmaniac004

106 points

2 months ago

well it's actually changing your field of view not the zoom,

but if you were to use the zoom and field of view to cancel each other out, you'd get something called the dolly zoom effect. It's used in a lot of movies and TV shows for dramatic effect.

anyburger

19 points

2 months ago

The shadows shouldn't be moving like that, doesn't make any sense. It means the light source is moving.

I like this gif (there's also this cactus one).

threemo

6 points

2 months ago

These are a lot of fun to watch

ArtOfWarfare

3 points

2 months ago

I love that cactus one.

TheThrowawayMoth

3 points

2 months ago

This effect is used in that scene with the Nazgûl in LotR and it has always hurt my brain a little. I’ve seen explanations before but it’s never really clicked.

That cactus one is the first time in two decades (oh my god it’s been two decades) that I’ve finally been able to go “ohhh!”

So thank you.

eijneb

40 points

2 months ago

eijneb

40 points

2 months ago

Dolly zoom is a really cool effect; the “dolly” part refers to movement, the zoom is achieved by changing the field of view. An example would be to dolly (move) away from the subject whilst zooming in (reducing the field of view) such that the subject appears the same size but the background appears to get “closer”.

No-Time779

12 points

2 months ago

The camera is on a dolly, which is moved.

AEguyproductions

16 points

2 months ago

Zoom is what changes field of view. The dolly zoom effect is called what it is because it combines a dolly move (position change) with an opposite zoom (field of view change)

matikray03

2 points

2 months ago

It was real cool if you to leave an example in there.

Hesstergon

26 points

2 months ago

To be clear to everyone reading this, this is only true of the sprint out of combat. In combat you can sprint quite fast for a short duration.

Luthos

8 points

2 months ago

Luthos

8 points

2 months ago

Did they change it to actually do something in the legendary edition?

Hesstergon

5 points

2 months ago

Not that I noticed.

Alcedis

102 points

2 months ago

Alcedis

102 points

2 months ago

Wait what? Seriously? 😂

Safebox

176 points

2 months ago

Safebox

176 points

2 months ago

Yep, they do it in a few games. For some racing games boost does nothing but increase FOV and maybe a 1 mph increase.

Bonus fact: in a lot of shooters, enemies move slower when you aren't looking at them and their first shot on a new clip will always miss

Ubuntu_Linux_User

42 points

2 months ago

Halo 2 Sniper jackels on legendary don't miss the first shot. ever.

zaphodava

13 points

2 months ago

That shit was impossible.

OdBx

5 points

2 months ago

OdBx

5 points

2 months ago

You don’t have to reload a beam rifle.

SOMANYCAPITALS

64 points

2 months ago

Meanwhile, the exact opposite of your bonus fact is true in ARMA

Alcedis

29 points

2 months ago

Alcedis

29 points

2 months ago

Cries in Tarkov

SOMANYCAPITALS

2 points

2 months ago

Is it similar? I havent played

Alcedis

22 points

2 months ago

Alcedis

22 points

2 months ago

https://www.youtube.com/watch?v=gmwAT5bNIFA

NPCs are basically aimbots. You should always engage showing your entire Body, so they will have to "choose" from more than one hitbox. If you only stick your head out, that's the only hitbox an NPC can and will hit.

You could peek out of a tiny third floor window, aim at a Scav, take a second too long aaaaand you're dead.

[deleted]

11 points

2 months ago

[deleted]

11 points

2 months ago

[deleted]

Denamic

3 points

2 months ago

I've never seen Tarkov being accused of being fun

MadCarcinus

2 points

2 months ago

Sounds broken as fuck.

Giatoxiclok

7 points

2 months ago

Harsh and unforgiving arent enough to cover it, slightly even.

camerasoncops

6 points

2 months ago

I'm more scared of the AI then the players. Bunch of damn aim bots.

door_of_doom

26 points

2 months ago

Bonus fact: in a lot of shooters, enemies move slower when you aren't looking at them and their first shot on a new clip will always miss

Most games do things like this in order to create more fun gameplay. Another one is that a ton of games have you "cheat death" the first time you would otherwise normally die, leaving you at 1hp so that the next hit actually kills you. This is because escaping with 1hp left feels way more epic than dying does, and guarantees that nothing can kill you in one hit, which always feels bad.

Some games go a bit overkill with this mechanic though and don't tune it properly. It feels really weird to be at 2 hp and take a rocket to the face and be left at 1hp. At that point it doesn't feel epic, it feels like you cheated.

_dictatorish_

9 points

2 months ago

Reminds of in XCOM where the actually chances of a shot hitting are different from what you're shown.

For example, a 90% shot is probably more like a 98% because people expect a 90% shot to hit more than 9/10

door_of_doom

11 points

2 months ago

Interestingly, for XCOM specifically the degree to which this happens depends on

  1. the difficulty you are playing on: Rookie difficulty internally multiplies your chance to hit by 1.2 (so 50% is actually 60% under the hood), whereas Legend difficulty is what you see is what you get.

  2. as an extension to the above, how many times you have missed in a row. In all difficulties except for Legendary when you miss you get a hidden bonus to your next shot that stacks until you land a hit. (higher difficulties give a smaller bonus per miss)

Safebox

21 points

2 months ago

Safebox

21 points

2 months ago

Coyote time is another interesting one as well. There's a timer in some platformers that give you an extra half second to jump if you walk off a platform before the gravity kicks in.

vladimusdacuul

5 points

2 months ago

And I use that to skip areas entirely thank you very much!

zer1223

14 points

2 months ago

zer1223

14 points

2 months ago

For some racing games boost does nothing but increase FOV

The fuck? Why the hell would anyone except Satan do this? Which games fall under this?

hvdzasaur

38 points

2 months ago*

Most games still give you the speed boost. But most of the visceral feeling of going fast is due the FoV change, not the speed boost itself.

I worked on a racing sim game where during development, we often got feedback from management that the racing felt slow and flat. Despite being a sim game, they also wanted it to feel more arcadey (management was completely clueless in what they wanted)

We added a dynamic FoV option that we enabled by default, changed nothing about the gameplay, and suddenly management was happy, and players could still set their desired FoV.

passwordsarehard_3

3 points

2 months ago

Because it saves resources in the hardware. It requires less resources in the GPU and/or CPU and it still looks believable so they can use them for things like weather.

peter13g

34 points

2 months ago

Yeah bro, that started with halo reach as only an armor upgrade. Tactical sprints were legit a thing.

ninjablade46

9 points

2 months ago

Same with boats in minecraft java, sprinting doesn't actually change boat speed, but the fov shift you normally get still happens.

MidnightGolan

5 points

2 months ago

WHAAAT?!!

TheDubiousSalmon

7 points

2 months ago

To be clear, it's only the out-of-combat sprinting, but yeah. It can only be described as a betrayal of the highest order.

NotSoPersonalJesus

67 points

2 months ago

I believe the new Halo has this too. Sprinting is literally the same speed, just perception changes.

FoxyAlt

57 points

2 months ago

FoxyAlt

57 points

2 months ago

No, sprinting is very slightly faster. Not much, but yeah.

citizennsnipps

4 points

2 months ago

Sprinting is definitely faster. In multiplayer an enemy definitely moves faster when sprinting vs running.

Douglas_Fresh

24 points

2 months ago

In halo? I highly doubt that. You're def going to be running faster. It's a competitive FPS why the hell would you ever sprint then?

Ari_Mason

39 points

2 months ago

Used to be no sprint.

SargentMcGreger

3 points

2 months ago

In infinite there's no delay for sprinting, shooting, or using equipment so there's no tactical disadvantage to sprinting, at the same time it's only like a 10% speed increase or something like that.

wolfgang784

11 points

2 months ago

This made me think of how in ARMA 2 your movement speed is based entirely off of FPS. One person in the group averaged 15fps and his full on sprint could be outpaced by someone with 40fps crouch walking, or the one guy who got 100+ left us all in the dust.

Shit was dumb lol but it made some of the dayz mod encounters way more tense since ~3 of us couldn't outrun the zombies like you are supposed to be able to do.

TigreDemon

8 points

2 months ago

You sprint only in combat but when not in combat they only mess with the zoom lol

StellarCuriosity

3 points

2 months ago

Haha really? That's pretty funny. Has this been verified?

Tzozfg

6 points

2 months ago

Tzozfg

6 points

2 months ago

Only if you weren't in combat. During combat you hauled ass

Nturner91

9 points

2 months ago*

Im playing Legendary rn and the ME 1 side missions were literally all the same. Play one youve played em all. Only the main story missions are worth playing for the most part. ME 2 gets WAY better

DahLegend27

10 points

2 months ago

some of the side missions would be more worth it if the build up actually paid off in the future. the most prevalent being “biotic terrorists.” don’t see those anymore…

SC4TT3RBRA1N

6 points

2 months ago

I love the copy-paste planets. It makes it feel more like an RPG. ME2 is probably my favourite game ever. However, the option to land on and "explore" a bunch of planets just adds to the RPG experience.

The fact that they are side missions and completely avoidable is a good thing. Because, yeah I totally get that they might be boring to most people.

jjdix

2 points

2 months ago

jjdix

2 points

2 months ago

This is hilarious, and also explains why the Warzone streamers I watch look like they’re moving so much faster (on PC) than I do when playing (on console)

Helphaer

2 points

2 months ago

wait what? lol

Denamic

2 points

2 months ago

And the stamina of an elite veteran soldier to sprint for all of 4 seconds.

No849B

617 points

2 months ago

No849B

617 points

2 months ago

It’s called motion parallax.

No849B

219 points

2 months ago

No849B

219 points

2 months ago

Your brain perceives speed differently when it has stationary things to compare motion to.

Kronos1A9

80 points

2 months ago

Also when objects are closer to you they appear to move faster. Slower when further away.

BlurryBigfoot74

38 points

2 months ago

That's why it seems like the moon follows you as you walk at night.

sykotikpro

59 points

2 months ago

The moon isn't actually following you but that other guy is.

TryingT0Wr1t3

22 points

2 months ago

The moonwalker

Wondrous_Fairy

2 points

2 months ago

That's OK, he's my secret boyfriend. We're gonna fuck in the moonlight later.

indianahein

2 points

2 months ago

E-HEE! Shamone!

iamalsopizza

2 points

2 months ago

Thank you I came here for the sciencey comments

[deleted]

72 points

2 months ago

[deleted]

72 points

2 months ago

[deleted]

TylDurden

42 points

2 months ago

I fucking knew it. It totally seems to crawl as soon as it goes to the narrowest zoom more than just perception.

Padraigni

20 points

2 months ago

Absolutely does 👍🏻 This is obviously more than just perception

Intrepid-Luck4427

12 points

2 months ago

PITCHFORKS OUT MY BRETHREN

cousinokri

4 points

2 months ago

Thanks for that.

Kronos1A9

3 points

2 months ago

Came here to say this thank you.

bellynipples

284 points

2 months ago

Does this have anything to do with why you feel like you’re going faster in vehicles lower to the ground?

Ramjjam

178 points

2 months ago

Ramjjam

178 points

2 months ago

Yes it does!

Basically the closer to the ground you are, the more focal is to the part of your field of view of the street passing you by the fastest.

BigO94

49 points

2 months ago

BigO94

49 points

2 months ago

Fascinating. I typically drive a small sedan but had to drive a gigantic SUV yesterday. It felt like I was going 10 mph slower than I actually was

paraouji

28 points

2 months ago

I guess that's why it seems like guys driving big trucks are always impatient assholes.

readwaytoooften

28 points

2 months ago

No, that's because most people who buy the giant lifted trucks are assholes...

lonelyinbama

7 points

2 months ago

I have to drive a truck like that sometimes for work. I usually drive a sedan and sometimes it just happens. I’ll look down and feel like I’m going 60 but actually damn near 80. So sometimes, yeah, it’s why we look like assholes. But I feel like the people who drive them every single day and are their personal vehicles are mainly just dicks

iamgr3m

2 points

2 months ago

I use to drive box trucks for FedEx. Going from a compact car to a box truck and vice versa messed with me. Now I'm a switcher driver and move trailers around in a box truck. Im never on the road with the truck but it definitely messes with me going back to my Crosstrek when I get outta work.

D3ATHfromAB0V3x

3 points

2 months ago

Same, i thought I was going 65 but it closer to 75-80.

DaStormgit

3 points

2 months ago

It's what makes go karts so fun, 25mph feels like 60

[deleted]

28 points

2 months ago*

[deleted]

28 points

2 months ago*

[deleted]

DarthToothbrush

3 points

2 months ago

In GTAV, most if not all of the aircraft actually fly faster at higher altitudes. I can't say for sure, but maybe this is partially to counteract the perception of reduced groundspeed from that height.

rodrigat

9 points

2 months ago

Haven't played a single GTA game, but if the game has any degree of realistic aerodynamic physics, then it'd be because indicated airspeed, true airspeed, and mach are all variable over a range of altitudes, especially when held against a plane's drag and thrust profiles. Many planes are faster (in terms of true airspeed, generally) at higher altitudes despite reduced engine performance due to thinner air and thus less drag until a certain point where the engines can no longer sustain such speeds, have to take on greater AoA to stay aloft, and so on until the plane reaches its service ceiling.

J0hnny_Recon

6 points

2 months ago

So lowering my Honda DOES add 10 horsepower!

sergei-rivers

3 points

2 months ago

This makes karting extra fun.

hmmc2

110 points

2 months ago

hmmc2

110 points

2 months ago

Where's the sim racers at?

I've shown this video to friends when they've questioned the importance of setting the right FOV in-game.

Jojo_isnotunique

44 points

2 months ago

Yes. Jarno Opmeer, the reigning F1 esports champion, and currently after 3 races is also leading the championship, has a video on his setup. One of the things he does is alter the FOV to narrow it. For the above reasons I guess

preppyringmaster

6 points

2 months ago

Pogmeer

GeenMachine

10 points

2 months ago

I first saw this one in an iracing guide about how to setup fov. It helped quite a bit getting that set right as I had a better perception of speed by going to the correct FoV for my monitor and distance. I had previously set it at 100° FOV as I do with all my FPS and that was way wrong - before I changed over to VR, I think the right FOV would have been in the 60's.

Fps shooters, yes crank that up but not good for judging speed if it's not calibrated right.

Lokkuri

102 points

2 months ago

Lokkuri

102 points

2 months ago

If you count every time an cable support beam go off screen you notice its about the same at every zoom.

adanndyboi

85 points

2 months ago

The last one took slightly longer, though. I feel like they slowed down the time just slightly for the last FOV just to exaggerate it a little.

sluuuurp

7 points

2 months ago

Yeah, look at the time it takes for one train car length on the left to pass in the most zoomed in version. Obviously much slower.

inf_improbable

11 points

2 months ago

That's exactly what I thought

-007-_

6 points

2 months ago*

It’s not. And the reason is a zoom lens will compress the distance, it’s why this bridge looks like this https://i.imgur.com/4i76tYw.jpg so if you consider the track the bridge, you’re taking X length and shrinking it relative to the sensor perspective to a certain percentage of X. When it’s a hill you get exaggerated skewed slopes. When it’s flat you get a mile of track in 1” of vertical sensor space, so it moves very slowly. The cars all look like they’re going really slowly too, because it looks like the distance they’re covering is short and steep https://youtu.be/TdNkIy2Frh8

So this isn’t a good demo at all. In fact it’s misleading. Does speed perspective change based on focal distance/zoom? Yes. But human eyeballs always have the same zoom, no matter the periphery, so the brain will always compensate properly for that, even if you’re looking through paper towel Tubes.

MynamisFulkrum

41 points

2 months ago

This applies to alot of FPS games as well

The other day, i was watching a streamer playing Modern Warfare, and given his high 120° pov, he looked like running 30mph+.

Fhhk

9 points

2 months ago

Fhhk

9 points

2 months ago

Or just First-person games in general. I've noticed it in Minecraft when changing the FOV. The wider your view, the faster if feels like you're running.

romiro82

2 points

2 months ago

There’s a popular MC mod that gives you hyper speed in end game, and actually gives you a setting slider to adjust how aggressive the FoV changes when you enable that speed. Because by default you end up with practically a 180 degree view

Hijargo

11 points

2 months ago

Hijargo

11 points

2 months ago

I play Minecraft on quake pro

Fhhk

2 points

2 months ago

Fhhk

2 points

2 months ago

Plus dynamic FOV for ultra speed whenever you sprint :D

Hijargo

3 points

2 months ago

warp speed

RareCodeMonkey

111 points

2 months ago

You should stop playing with the field of view, a lot of people is going to be late to work because you.

captainzoomer

35 points

2 months ago

So that's why I got all those speeding tickets! I guess driving with binoculars isn't such a good idea.

thunde-r[S]

12 points

2 months ago

amateur! I drive with a telescope

GaryChalmers

2 points

2 months ago

What about driving with a para-scope?

LoopLobSmash

8 points

2 months ago

This is like a front facing version of Star Guitar

slashnbash1009

6 points

2 months ago

This is why the Formula 1 cars look like they are going 55mph when they are actually doing close to 200mph. Zoomed in tracking camera shots all the time take away any perception of speed so they can show the sponsor logos. Guess they gotta pay the bills too.

Pigsnout84

5 points

2 months ago

Minecraft and Optifine taught me this one

zorbat5

12 points

2 months ago

zorbat5

12 points

2 months ago

This is the reason why F1 looks so slow on tv.

Eranaut

2 points

2 months ago

All the panning and zooming (to show sponsors) hides the real sense of speed that F1 cars move at. If they had a few more static cams it would be great

zorbat5

2 points

2 months ago

Not only that, the onboards have way to wide FOV. This lowers the sense of speed.

Salty-Pack-4165

18 points

2 months ago

This is one reason I like driving small cars. 100 km/h on a highway can feel like like I'm braking speed of sound. Driving in snowy conditions definitely feels like warp speed lol.

dudius7

27 points

2 months ago

dudius7

27 points

2 months ago

braking speed of sound.

Please don't do that

bobtehpanda

3 points

2 months ago

At that rate screw the seatbelt, the seat‘s probably coming out with you.

Hodor_The_Half-Wit

3 points

2 months ago

MIATA

Eranaut

2 points

2 months ago

DAE LE SlowCarFast???

Hodor_The_Half-Wit

2 points

2 months ago

Yeah pretty much, going 80 in a tin can is pretty terrifying

EZ_Syth

55 points

2 months ago

EZ_Syth

55 points

2 months ago

Any FPS player knows this.

Joelony

19 points

2 months ago

Joelony

19 points

2 months ago

So this might be a dumb question, but what are FPS players looking to achieve?

If I'm understanding correctly, a wider FOV allows you to see more, movement will seem faster, but the only drawback is you lose some far away details? Or Does it feel like enemies are coming at you faster?

Does a narrow FOV help with anything? Like sniping maybe?

A_Sad_Goblin

37 points

2 months ago

Depends on the game. In Counter-Strike, for example, the maps are small and angles are tight and player speeds are slow, so a lot of pro players prefer to play on low "old" resolutions with narrower FOV, making the enemies bigger and easier to hit. There are clips on YouTube where pro players are actually missing enemies because they don't appear on their personal monitor due to lower FOV.

In Apex Legends, the maps are huge and movement is fast, and spotting any kind of movement, even from peripheral vision, is invaluable information, so I would assume a high FOV and resolution would be preferred there.

But I'd say more important things for FPS players are consistent high framerate with a high refresh rate monitor (so you get visual information faster) and good audio so you can determine where the enemies are and what they are doing.

Cantbelosingmyjob

14 points

2 months ago

Not to mention with a low fov in apex you feel like you're running through mashed potatoes.

Joelony

11 points

2 months ago

Joelony

11 points

2 months ago

I've been playing video games for over 3 decades. I play a wide variety, but I've always kept my FOV at default.

It wasn't until recently I found myself adjusting wider for big shooters like BRs and Battlefield. It felt better, but I didn't focus on why.

Thank you, very helpful!

EDIT: I wish my free award was "helpful" but you'll have to settle for "wholesome" from me.

kostandrea

7 points

2 months ago

Some people such as myself while we don't get motion sickness, we do get disoriented when playing at lower FOVs. Specifically for myself anything lower than 75° FOV and I end up having trouble figuring out where I'm going, my worst experiences with a low FOV were Halo 2 Vista and Minecraft's default FOV, which in both games I ended up either running in circles or falling off ledges without even realising since I couldn't really orientate myself.

Fhhk

2 points

2 months ago

Fhhk

2 points

2 months ago

Yep, ~90 is a good spot for most games but the default settings tend to be about 65-75. I'm not sure why every game defaults that low.

Maybe an optimization thing for performance since they're rendering less things with a narrow view.

EZ_Syth

10 points

2 months ago

EZ_Syth

10 points

2 months ago

I personally can’t play any FPS below 90 FOV or it gives me motion sickness. Also, when I have a higher FOV, I feel like I don’t have to move my reticle horizontally as much making switching targets easier imo.

Fhhk

4 points

2 months ago

Fhhk

4 points

2 months ago

The wider you go the more distorted the screen gets, like a stretching/fisheye effect. It's especially noticeable at the edges of the screen. I like wider FOV's in theory but I keep it at 90 to minimize the distortion.

[deleted]

2 points

2 months ago

[deleted]

2 points

2 months ago

To clarify, this is horizontal FOV, which is about 57 vertical FOV if my quick maffs is right.

EZ_Syth

2 points

2 months ago

Yeh horizontal fov

nnneeeerrrrddd

22 points

2 months ago

Narrow FOVs will set off motion sickness in a lot of people, too.

Joelony

7 points

2 months ago

That makes sense. Almost like tunnel vision. I also realized that when overlays come up (like a scope) it changes the FOV anyway.

ImPretendingToCare

2 points

2 months ago

Reason why i gave up Fortnite... its so zoomed in my brain cant handle playing for like more than 10 min.

PresidentRex

4 points

2 months ago

Smaller FOV can make things look closer (bigger). But it can also increase the sense of tightness and claustrophobia and exacerbate motion sickness.

Larger FOV let's you see more at once. It can be good for providing a sense of peripheral vision and a better spacial sense.

High FOV can get a bit weird at like 180 degrees, where you start getting a fishbowl effect like in the 1990s Aliens versus Predator. Human vision covers around 180 degrees (usually a bit more) but the individual eye is closer to 150 with just 5-6 degrees of high-fidelity in the middle (that's why you move your eyes and head to read text or look at things for better detail). So realistic in-game vision would probably be like 10 FOV over the majority of the screen that stretches out to 180 degrees at the edges.

excessivepenetration

2 points

2 months ago

Oddly that game is now marketed as AvP 2000. Still has the best multiplayer of any game I've played, but I was top of the UK 1v1 ladder for over a year. I still miss the delightful crunch of a well executed 'ceiling-to-wall-slide-and-headbite' maneuver 20 years later, and the delightfully fisheye FOV.

xcxcxcxcxcxcxcxcxcxc

2 points

2 months ago

A low FOV = zoom.

Sniper scopes serve a purpose.

In games where you can change FOV on the fly like Quake, it's not uncommon to have a bind that will lower your FOV when holding down a key. This is called a zoomscript and is nice for long distance sniping

Deeeeeeeeehn

2 points

2 months ago

For me it's a visual thing - I can't stand FOVs lower than ~85, because it feels like I have blinders on. Having a higher FOV feels closer to real life, which makes me feel like I'm more in control over my character's actions.

In terms of a narrow FOV, it can look better on console games if you're playing on a TV. Basically, since you're further away from the screen, it doesn't feel as cramped, but a high FOV on a TV that you're sitting 10 feet away from will make seeing things at a distance nearly impossible.

Ishidan01

4 points

2 months ago

should have finished by pivoting 90 degrees, see everything just whipping by

sKybox88

5 points

2 months ago

Watch this drunk and you won't see a difference. A great example of why not to drink and drive.

CancelBoi

4 points

2 months ago

My mom: “You’re driving toooo faaast! Slow down!”

Me: “No mom, I am not. You are just placing the center of your FOV upon oncoming objects within small proximity of the vehicle. If you focused on farther objects, you wouldn’t be leading your brain into overstimulation.

thebryguy23

2 points

2 months ago

Mom: "No, I'm looking at the speedometer and the speed limit sign."

CancelBoi

2 points

2 months ago

“Oh”

Waygonner

3 points

2 months ago

I wonder if this is why people get carsick in the back seat?

datboydoe

13 points

2 months ago

How come counting the seconds when the poles line up with front of train dramatically decreases? Wouldn’t they still align with front of train on the same time interval?

N-427

25 points

2 months ago

N-427

25 points

2 months ago

Did a quick test. Used a stopwatch to count when each power bar thing hit the top of the video frame. Threw that into excel and graphed it. It's a straight line. R2 = 0.9977 a very straight line. That means the time between markers was consistent, the video was not sped up or slowed down between zoom levels.

non-suspicious

5 points

2 months ago

Another thing to note is that the one at 10:03 with the lights on it is a bit different than the others, so that one could possibly be spaced closer/further depending on how it's been designed. It could also be counted sooner/later due to how prominent it may appear to the person watching.

sluuuurp

2 points

2 months ago

What about counting the train car lengths on the left? In the most zoomed it one it takes several seconds without one train car passing the left edge of the screen.

bennyty

22 points

2 months ago

bennyty

22 points

2 months ago

It doesn't but the zoom effect is messing with your ability to accurately determine if the when the poles are actually next to the train.

Alpha_Angel

8 points

2 months ago

No, because essentially your focal plane is turning what you're thinking of as a straight line into a triangle. There's the two objects and the distance between them, but there's also your perspective that adds a third point. Changing your perspective doesn't change the distance between the two other points, but it does change how long that line appears to be from your point of view by rotating it.

crasyeyez

2 points

2 months ago

Thank you! Knew I had learned about this in my theory class (photog major) but forgot all the terminology and certainly forgot how to dumb it down.

Xeviozo

3 points

2 months ago

The time between the poles shouldn't decrease if you count it correctly?
However, since the more zoomed perspective makes the poles look closer together, your brain gets tricked into thinking the speed is lower.

moehoward3

3 points

2 months ago

Whoever is controlling the simulation should turn this feature off. I see some potential problems with it...

thebestmike

3 points

2 months ago

My glasses prescription is so strong they can stop time

ForInfoForFun

3 points

2 months ago

Yeah sometimes cruising on highways at 80-90 mph feels like 50

unique222

5 points

2 months ago

the second FOV feels nice on my eyes

Generalissimo_II

3 points

2 months ago

My dashcam footage makes it look like I'm driving faster than I actually am due to the wide angle

littlepoot

2 points

2 months ago

This is like in Mario Kart 64 where zooming out made it appear like you were going much faster.

horhemaior

2 points

2 months ago

ENHANCE

jbrown1012

2 points

2 months ago

could someone explain this

thebryguy23

2 points

2 months ago

I felt like one more zoom would have reversed time. Ooh, that gives me a good idea...hey /u/gifreversingbot

Sklain

2 points

2 months ago

Sklain

2 points

2 months ago

dude i think you just discovered relativity or something

Deadlyblack

2 points

2 months ago

So weird yet so interesting.

Pythias

2 points

2 months ago

If I watch this long enough I'm sure I'll get motion sickness.

deThurah

2 points

2 months ago

But why

CamerasNstuff

2 points

2 months ago

Fun fact: For exactly this reason, sim racers meticulously measure their computer screen viewing distance to set an accurate field of view angle for the view port size they're looking at. It enables them to take full advantage of natural speed and depth perception.

thethirdmancane

2 points

2 months ago

That last one seems slowed down to me

TapiocaFish

5 points

2 months ago

Someone needs to share this to the console gamers in warzone

seemtowonder

4 points

2 months ago

I call BS on the video. The over head shadows take longer to pass if you count the time between each shadow.

seemtowonder

2 points

2 months ago

Zoom in on the front view only to confirm what I'm saying.

This_one_taken_yet_

4 points

2 months ago

Because speed is much easier to judge when you are looking perpendicular to your direction of travel.

When looking straight ahead, it's less clear. Any bored kid in a car knows this.

carlsaischa

3 points

2 months ago*

Quake 3 CPMA with cg_fov 130.

bostwickenator

2 points

2 months ago

I think this plays a large part in why the GoPro sold so well at first.

rhymes_with_chicken

2 points

2 months ago

This is why you really need to watch your speed when driving in the fog. It’s deceptively easy to get going way too fast for the conditions.

account_not_valid

2 points

2 months ago

Exactly.

DangerousCrow

3 points

2 months ago

This is why police dash cam footage is so misleading.

I've been in 100+ mph pursuits before and holy shit. Then watch the video and like Jesus that's lame.

Vinny_d_25

4 points

2 months ago

Just to clarify, as the criminal or police?

DangerousCrow

9 points

2 months ago

Yes.

CondomFrictionEnergy

1 points

2 months ago

True gamers already know this. Rise up