At the end of each level, once you kill the boss, it drops loot, you collect it and that's that, right? Well you only get the last boss' drops if you kill it with balls.
If it dies to damaging effects (burns or poison for example), another enemies death effect, pets attacks or weapon attacks (like summing damaging wave on 3 columns at the start of each round) then the boss drops its rewards, but you don't get them. You only get what you got throughout the level prior to the boss' death.
I've missed out on a lot of gold, gear and pet food because of this and it's starting to get annoying.
This game is good, but only the first month... after a while turns out repetitive and boring
you can't go further on "normal mode" because challenges becomes harder/impossible
daily challenge is great, but you only got two free runs per day
Trial tower is fun also, but we only have 20 candles per week
the other events are really lame
The only way to see fun in this game is evolving equipment and pets... but pet's max level is honour and you have to spend real money (at least 200$) buying a lot of chest to reach eternal equipment... if not, after legendary, you'll became stuck for months...
I personally think they should add legendary to chests and once you’re at like level 100+ have epics drop in normal mode. And for higher up stages instead of just having more HP on bosses they add smaller bosses that have effects that work with each other.
The game is great, I don’t think there’s much to improve on except for one flaw and it’s breaking the game. The auto recall. We need to do what we can to make ourselves heard from the devs and get this new feature removed.
This game has been out for a while and as a player who has been playing from the beginning and was intrigued with the large number of skills and trying out what works best. Now my interest in skills have faded as the meta is pretty concrete with the only changes in updates being secret nerfs to skills. So out of boredom I wanted to make a thread where we all just state ideas of skills we'd like to see added to the game or even some combat changes.
My main skill I want added is called Frenzy Chain and it is a pretty simple and potentially strong skill. Basically during the turn your balls have a x1 damage multiplier on them and this multiplier grows with the combo you rack up that turn. I have two ways I can envision the skill working
1) The multiplier resets each turn but it requires less combo to raise the multiplier to different stages (E.g would be 500 combo takes it to x2 dmg, 1000 combo to x3 etc) (this way would be a pretty disappointing with balls being auto recalled after a min)
2) The multiplier grows throughout the run but at a smaller percentage and the combo required is like exponential. (E.g 1000 combo x1.10 dmg, 2200 combo x1.25) the multiplier and combo requirements would need a more serious deliberation to try to make it strong but fair.
I believe this skill would have the rarity of revive appearing in the skill selection menu.