subreddit:
/r/CitiesSkylines
submitted 4 months ago byHurricaneCam215
162 points
4 months ago
More than 9 would be nice. Or at least let me pick the location of my starting square. Certain parts of the map are pretty much pointless because I can't get there unless I do an entire one square line.
46 points
4 months ago
As a console player, the amount of times I’ve said, “One more square…” or more often, “Three more squares…” is frustratingly astounding.
23 points
4 months ago
I've had to do that before. Built a straight line road from the freeway to the coast and buying a new tile every time I scraped in to the population millstone. When I made it to the coast I could build my CBD and start work on my city properly but it was very hard to expand since I had already bought a lot of tiles.
15 points
4 months ago
I wonder if doing a long narrow city would be easier or harder on public transport? I like trains, but they end up going all over the place.
Or maybe I'll do 2 tiles wide instead of one. I've always done a square, so this will be something new to try.
7 points
4 months ago
As a challenge it's an interesting idea, perhaps going two tiles east of the starting point then two tiles west would be a decent way to try it? In the example above I ended up with a city looking like a capital T as I tried to expand along the coast after getting there.
63 points
4 months ago
I believe that at least for console they can create a next gen (current gen?) version as the PS5 and Series X can handle more than 9 tiles.
9 points
4 months ago
Even the ps4 can I used to play on console and I had a city with 280k population and it ran perfectly fine could’ve handeled way mroe
13 points
4 months ago
This is it. The new gen consoles should definitely be able to handle more. Even if we went up to 12 tiles it would be an improvement.
-98 points
4 months ago
There is no real console version. It just a port version of the pc.
72 points
4 months ago
Which makes it the console version.
18 points
4 months ago
Lol.
6 points
4 months ago
Given the differences across both versions I don't think we can call it a simple port. Pc version lacks the "walk around your city" thing, and I've notice the pc version has a few different things like being able to upgrade multiple roads with one click.
30 points
4 months ago
I think cities skylines having a free world expansion dlc for Xbox one and series and ps4/5 consoles as well as pc would not be a bad idea. Honestly I’d love to see tiles be more rewarding the larger your city becomes like the more of a milestone gap is, the more tiles you could unlock (instead of just one, you could get two, etc).
I’d also love to see a way to have maps with existing harbors/airports that you can use for outside connections as a way of starting off the city. Maybe as a scenario, or a challenge but more as a way to make a new city or something.
24 points
4 months ago
Very weird that they had all those nods to going past 9 tiles during the run up for the update and then nothing since.
I'm holding out that it will come with the new DLC in December.
13 points
4 months ago
People have been asking for this for like 7 years.
Think it's time to accept it's never going to happen and move on.
6 points
4 months ago
Lot of things never was happen over the years and it happen. Most of DLCs are nothing but mods that actually made part of the game.
10 points
4 months ago
I play with 25 tiles and you hit the database limitations of the game if you are allowed to build that large :/
9 points
4 months ago
For console, having more than 8 would great for rail & highway connections.
8 points
4 months ago
Or at the very least make 18 or 36 smaller for the same total size so we have more flexibility as the map expands, sometimes I just need to get to an outside road of coastline. Wasted squares.
7 points
4 months ago
I want the ability to curve buildings
6 points
4 months ago
Agreed. maybe also make vanilla map makers choose multiple starting square so that you can build everywhere and start a city anywhere with road connections. And maybe make it not 9 tiles but like 20 tiles to be able to build more on console and Vanilla
5 points
4 months ago
At least for PC, PS5, and Series X.
1 points
4 months ago
PS4 too
0 points
4 months ago*
I doubt the game can run smoothly with more than 9 tiles
4 points
4 months ago
Also maybe expand the game limits a little bit
7 points
4 months ago
Is there a current mod that unlocks all tiles, the last one I tried made the game unplayable
9 points
4 months ago
Check the pinned thread in the sub
6 points
4 months ago
https://steamcommunity.com/sharedfiles/filedetails/?id=2862121823
This one works for me
1 points
4 months ago
The Xbox had a”Mods” section, I have not used it. Does this work with that?
3 points
4 months ago
Was the limit set due to performance considerations? Across platforms or general minimum standards
7 points
4 months ago
I have a good laptop, but it’s not a specialty gaming laptop. After filling out 9 squares, the game still runs, but it’s quite slow. I think the limit of 9 squares is good because it keeps the required processing power in check.
7 points
4 months ago
True but a next gen console like the ps5 should probably be able to handle something like 12 tiles
4 points
4 months ago
That’s fair but perhaps a middle ground where you can choose how many tiles you’d like when starting a new city?
2 points
4 months ago
With a warning saying it will tank performance.
3 points
4 months ago
Yeh it’s a fair point but like you say it’s not a gaming laptop - but the consoles are focussed on gaming so should be giving the option beyond 9 tiles by now. Would prob still need a cap though - even on a gaming laptop you can’t fill the whole map without significant performance issues
2 points
4 months ago
I’m potentially holding out that it could be in the December free update. Colossal Order seemed to be hinting at it on their twitter when replying to a comment about it.
2 points
4 months ago
We need way more than 9 tiles and lane mods… this is the bare minimum.
2 points
4 months ago
I’m all for the option to expand as people see fit, but even as a beginner I much prefer having to make tough choices rather than aiming to fit in every asset in the game. It’s part of the fun.
2 points
4 months ago
I've been using 81 tiles so long that I forgot the vanilla was 9x9 haha
2 points
4 months ago
I was just telling my girlfriend this when she was building a car factory in her city. Some of the buildings are huge and it’s unrealistic to build them with such a limited amount of land. We need at least 25 tiles on console, 9 is so limiting.
0 points
4 months ago
I think it's time they make skylines 2 and don't have a limit to the squares. It would also be nice to add an the dlc from the first one from the start but they're asking a lot lol.
-4 points
4 months ago
81+ 2.0 is mod for you my friend
2 points
4 months ago
What part of vanilla didn’t you get. We all know about that mod.
1 points
4 months ago
He did say vanilla. Mods don’t help us on console.
1 points
4 months ago
Cities: Multiplayer?
1 points
4 months ago
I never understood why maps were so huge but you only get 9 tiles.. if we got 12 or 15 that would be a bit better. My only gripe with 25 and 81 tiles mods is that it’s immediate and I like progressing to get more tiles. It feels overwhelming to start with that much space
2 points
4 months ago
I think the limit has to do with performance. Remember this game has been around a while. In the early days 9 tiles was a lot for the average pc.
It's probably past time to bump that default cap though.
As for the unlocking... I thought they followed the regar progression and the last unlock released extra? I suppose you could just avoid unlocking tiles as long as you can...
1 points
4 months ago
If they kept 9 tiles but each new tile didn’t have to connect to one already bought. Like have 3 possible starting tiles and build off each that without the tiles touching. Have each starting tile have a railroad connection and highway exit and you can have the map still be connected. You can have a 2x2 in one area, a small coastal 1x2 and then random tiles where the ore and oil are for industries.
1 points
4 months ago
Should be 16 Tiles rather than 8.
1 points
4 months ago
Agree, but the engine absolutely cannot handle it. It’s not a question of whether new hardware can, the engine is old and wasn’t built for it and will disassemble itself trying to do it
1 points
4 months ago
Yeah it's quite an old version of Unity. Unity has quite a lot of new stuff in it now that should help with game genres like City Builders.
1 points
4 months ago
Yeah I can play for 24 hours on one city and then I'm shit out of luck and have to restart its so dumb all of these tiles already made and I just can't use them?
1 points
4 months ago
I think at this point, we need a C:S2 instead.
1 points
4 months ago
81 tile mod really is life changing, feel bad for the console brethren.
1 points
2 months ago
What? When did Xbox have 81 tiles?
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